WTL application
Feb. 19th, 2017 03:37 pmPlayer Name: Kathryn
Preferred Pronouns?: she/her
Player Contact:
YawningDodo
Other characters in play? Peter Vincent (
fucking_ebay)
Character Name: Dr. Stephen Strange
Canon: Marvel Cinematic Universe
Game Transplant: Snowblind (
snowblindrpg)
Original App: Here (a copy can also be found on Stephen's journal)
Game Summary:
Snowblind is a survival-horror game set in a post-apocalyptic town in Alaska. Characters drawn in from across the multiverse must work together to solve the mysteries of the town before time in the current "session" runs out and they are all killed, but must also contend with enforced isolation (large groups attract monsters known as anomalies), the need to constantly keep moving in order to stave off hallucinations, and the often deadly cold itself. The nanomachines that counteract the constant radiation poisoning that would otherwise kill the characters also prevent characters with powers from using them and give off their own form of poisoning that manifests as a variety of mental and physical symptoms. Characters get to know each other and coordinate their efforts mainly through communications over the game's network, so it's possible for two characters with relatively close CR to never have met face to face.
How long was your character in Game:
19 days IC; 2 months OOC (the game runs on 3:1 time)
History of Character in their Game:
Dr. Strange arrived in Norfinbury on day 187 of the "session" already in progress and quickly learned that the unwilling residents of the town had only an estimated two months remaining before the town would "eat" them. Though he was of course badly shaken by the sudden change to his location and personal situation, Stephen acclimated relatively quickly. Within his first day he breezed through the basics of the problems facing him (e.g. how to survive the climate) and jumped straight in to attempting to help figure out how they had all been brought to this place and what could be done about it, as well as began to look for ways in which to make himself of use. He named himself @beyonce on the Norfinbury network in the spirit of non-cooperation with the Administrator, and would go on to defend his choice of username for the rest of his time in Norfinbury. Who wouldn't want to be called Beyoncé?
Within that first day he met a number of people who would be important to him over the next two and a half weeks. The presence of three Avengers from a timeline alternate to his own (Tony Stark, Natasha Romanov, and Clint Barton of the Marvel 616 universe) threw Stephen off, particularly as it became clear that they were further along in their superheroing careers than him, though he connected with Tony right away on the basis of dumb humor. He also discovered (or rather, was discovered by) Claire Temple, a nurse from earlier in his own timeline who had worked at the same hospital as him, though the two had not known each other. Stephen learned right away that some of the people in Norfinbury were people he more or less knew as fictional characters (particularly the modern day Sherlock Holmes and John Watson), and that in turn some of the people in Norfinbury knew the Avengers as characters from films. He took this, too, in stride thanks to his security in the knowledge that the multiverse is infinite and anything can happen. At least, that's what he told himself to get through it. He was also told right away that he shared a face with Sherlock Holmes, to whom he took an immediate dislike over the other man's defense of the surgical capabilities of Dr. Stein, a rogue lobotomist listed as both a medical professional and as a dangerous individual in the guide provided to newcomers.
After three days of aimless wandering as he attempted to find where he was on the map compiled by the longer-term residents, Stephen ran into Dr. Watson on the evening of day 189 and was promptly mistaken for Sherlock and punched in the face (it's okay, though, John gave him a fruit cup to make up for it). Also on night 189, Stephen launched an effort to create a full census of the people in Norfinbury from the current session, both living and dead. He published the incomplete census on the network and requested public input, which he largely got. He also largely refused to address the concerns of several people who questioned the wisdom of the project, and got into an extensive argument with Dr. House when House demanded that his name be taken off the census and Stephen refused to comply.
On the morning of day 190, Davesprite posted the results of a series of experiments he and House had performed together, revealing that they'd had access to a microscope. Curious as to how the Cloak of Levitation could possibly be affected by the nanomachines responsible for nerfing everyone's abilities when it wasn't a biological creature, Stephen resolved to travel to the hospital to use the microscope to examine the cloak's threads. He set off alone on that task, though he continued to converse with both Claire and Tony in particular fairly regularly and at length, forging closer connections with two people who seemed at least more or less familiar to him.
From days 192 through 194 all the residents of Norfinbury, Stephen included, were trapped in a mysterious white maze. In this maze, Stephen encountered Davesprite, Dr. House, and Sherlock. Despite earlier awkwardness in his conversations with Davesprite (Stephen seemed to have a knack for saying just the wrong thing to him), the two were able to find some comfort from what they were fairly sure was their impending death in each other's company, and Stephen ultimately confided to Davesprite some of what he'd been through in his foray into time travel. His encounters with House and Sherlock, on the other hand, planted the seeds of a dark idea in Stephen's mind. From his conversation with House, Stephen learned that the people who came back from the dead often came back healed of major injuries and afflictions, even those sustained before their time in Norfinbury. From Sherlock, Stephen received evidence that deliberate, suicidal deaths apparently commanded a statistically higher chance of revival than accidental deaths. Though Stephen never made an actual plan to kill himself, he began to seriously consider doing so shortly after their time in the maze.
Stephen finally reached the hospital on day 197 only for House to arrive shortly after him with the intent of performing an experiment that involved locking himself in the morgue, an action known to carry a death sentence. The two examined the Cloak of Levitation together and learned that its fabric had been modified to include capillaries through which the nanomachines could travel. Stephen initially protested House's plan for his suicidal experiment, but ultimately gave in and not only allowed him to do it, but actually helped him set it up.
Wracked with guilt the next morning, Stephen traveled to meet Tony nearby, taking the microscope with him on a self-appointed mission to relocate it to the residential area for greater convenience of use. The two then had to turn right around and go back to the hospital on day 201 when they learned that House had come back to life there sans his ability to make his own decisions, and that he'd been ordered northward by an unknown person. Together, Stephen and Tony stole House's supply of Vicodin from him in order to safeguard it from the would-be thief (they would later learn it was Alfie Solomons who had intended to clean out House's supply of painkillers) before Stephen went back northward to meet with Claire.
Stephen traveled with Claire from day 201 until his death on day 206. Day 202 saw numerous injuries across Norfinbury due to supernatural events, and the pair were kept busy tending to the injured in the western part of the residential zone. On night 205 Stephen received a message from Tony revealing that Tony had kept back a bottle of Vicodin from House's stash that had technically been prescribed to Alfie, and requested that Stephen take it for safekeeping. Stephen agreed to do so, but when he and Claire set out for the next morning's travels, they were set upon by an anomaly (i.e. a monster) once they had gotten out into the open.
Seeing that he would only have a chance at running away if he were to drop the microscope, Stephen did some mental math and decided to let the creature kill him instead:
1. Dropping the microscope would mean losing it for sure, but if he died with it in his arms and revived afterward, it would still be with him.
2. If he chose to die, he had a higher chance of coming back.
3. (The tipping point): Dying would probably fix the nerve damage in his hands.
Rather than awakening in one of Norfinbury's morgues, however, Stephen awoke in Terezi's treehouse in the Meadous during the February 2017 We the Lost 4th wall event. His two weeks in the Meadous were marked by frustration over his inability to travel to other dimensions and go back to save the others even after his powers returned to him. Even more significantly, though, Stephen had his hands healed by Bertie Wooster within a few days of his arrival thanks to Bertie deliberately keeping him uninformed about the consequences Bertie would suffer once Stephen accepted the offer. Stephen will be continuing in the Meadous from the end of the 4th wall event without having returned to Norfinbury first.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Stephen's relatively brief time in Norfinbury has been a whirlwind of refusing to address his own problems while aggressively attempting to address the needs of the larger group. He came in from a canon point that immediately followed a series of highly traumatic events that took place in very quick succession; divorced from the context of what friends he had at home, Stephen did his best to bury his feelings and ignore his symptoms of PTSD (note that Stephen is not canonically indicated to suffer from PTSD; this was an extrapolation on my part based on his experiences and how a real person might be expected to react to them) as he threw himself into a series of efforts to make himself useful and fulfill his own ongoing need for meaning and purpose. Stephen actively contributed to puzzle-solving efforts, and also assigned himself several projects to better everyone's situation, namely the creation of the Norfinbury census and his ultimately fatal mission to relocate the microscope to a more trafficked area in order to make it easier for people to use it.
While two and a half weeks was not enough to make major changes to Stephen's overall personality, he has been beaten down by the experience and by what he sees as his repeated failures to protect others and to make contributions that had a significant, positive effect for the group as a whole (in particular, Stephen still feels guilt over helping Dr. House kill himself despite having reasoned that he was incapable of actually stopping House from performing the experiment on his own). Stephen had more successes than he gives himself credit for; the overall environment of Norfinbury encouraged his natural tendency to focus on and fear his own capacity for failure. Stephen's mental and emotional processes have also been impaired since his arrival in Norfinbury by his ongoing sleep deprivation due to the nightmares he suffers and frequent avoidance of sleep; on the whole he's functioning well enough for these problems not to have caught the attention of other characters in Norfinbury, most of whom also suffered from sleep deprivation for similar reasons anyhow. While the immediate pressures on Stephen will be relieved by his transfer to the Meadous, he is likely to go on suffering from insomnia and other symptoms of PTSD, as well as to temporarily continue to display various behaviors learned for the sake of survival, such as the urges to avoid large groups, to avoid being outdoors at night, and to hoard junk.
Stephen is currently in turmoil over the manner in which his hands were healed. Though he had accepted his changed circumstances in life prior to his time in Norfinbury, being without his magic as well as without the full use of his hands re-intensified his desire for healing. The failure of his death and resurrection to heal him would have forced Stephen to reaffirm his personal sense of purpose and meaning within the bounds of his disability; having instead been quite suddenly made whole in the most guilt-inducing way possible, as well as having been thrust into a context where he has no lives to save or grand heroic gestures to make, will likely throw Stephen off balance and cause him to backslide into displaying some of his more negative personality traits more prominently as he finds that the return of the use of his hands no longer fulfills those needs for purpose and meaning the way he once expected it would.
How did they change from their canon physically (Please explain what caused it to happen?):
Stephen has lost some weight due to the malnutrition common in snowbos, though his stint in Norfinbury was short enough that he is still within the bounds of a healthy weight for his build. He suffered minor electrical burns to his hands during an encounter with an unusual anomaly that also left him with permanent, sporadic numbness in one side of his face, though it does not affect his facial movements enough to be noticed by casual observers. His grief beard has returned due to him not having shaved in four and a half weeks (including his time in the Meadous). Most significantly, Stephen's hands are healed to their pre-accident state thanks to Bertie.
Powers:
Stephen's powers and the powers of his Cloak of Levitation, nerfed in Norfinbury, have returned over the course of his two weeks in the Meadous apart from the limitations put on them by the nature of Zephyr's world. His body and his Cloak still contain the nanomachines that constrained their abilities, but without the town's power supply those nanomachines ceased to function about a week into the 4th wall event.
The Cloak of Levitation, an animate relic that behaves like a living creature, will return to full power. At full power, the Cloak is capable of both independent flight and providing Stephen with the power of flight when he is wearing it (its flight speed is relatively low, comparable to a bird rather than to a plane). While the two share a bond that allows them to work together without particular conscious thought, the Cloak is capable of making independent choices and has in the past dragged Stephen about against his will in situations where it decided it knew better than him what he should be doing. The Cloak is also sturdy and fast enough to actively block most attacks, including attacks with bladed weapons, and can roughly manipulate objects by wrapping its folds around them. When not being worn by Stephen, the Cloak habitually hangs in midair as though on the shoulders of an invisible person. When on Stephen's shoulders, it often simply hangs and lets itself look as though it's inanimate.
Stephen himself will regain his canonical powers of dimensional manipulation, i.e. magic. He will be able to summon shields and weapons made of golden energy using energy drawn from other dimensions (presumably the godlings' dimensions that share walls with the the Meadous as noted in this FAQ thread), though he's more adept at making shields than at making weapons. He will also regain his ability to project his astral form out of his physical body in order to traverse the astral plane within the Meadous, which includes the ability to choose whether to go about unseen or to project a spectral form visible on the material plane. While on the astral plane he can travel through solid objects (indeed, would struggle to interact with physical objects if he tried to do so), though he will of course be unable to travel through the Meadous' walls or beyond the "cap" on the sky beyond the moon on the astral plane or by any other means. He will also have the ability to use his sling ring to open portals between any points within the Meadous he can visualize; the sling ring's usual power to open portals to other dimensions will not be regained. Stephen will also find himself currently unable to travel to the Mirror Dimension, usually a fairly simple matter, as the Meadous does not currently possess a Mirror Dimension alongside its material and astral plans. He will also continue to lack the power to manipulate time, as he would need the Eye of Agamotto in order to do so and he left it back in Nepal.
Given time to practice and books to study, Stephen could continue to improve upon his magical abilities. In future it may be possible for him to gain additional abilities exhibited by other sorcerers in the Marvel Cinematic Universe as well as by the version of Dr. Strange who appears in the Marvel 616 universe, but doing so would require significant study and practice and a good faith effort will be made on my part to avoid having Stephen progress too quickly in his independent studies (this is assuming that the highly specific, often rare or one-of-a-kind books he would need would even be available to him). Any plans to have Stephen gain additional powers in this fashion will be run by the mods to verify their viability within the setting prior to implementation.
Possessions:
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Stephen meets Tony Stark
Sample Two: Stephen and House examine the Cloak of Levitation, after which House convinces Stephen to help him with his suicidal morgue experiment
Sample Three: Stephen and Claire can't sleep, so they talk about their nightmares
Notes:

Preferred Pronouns?: she/her
Player Contact:
Other characters in play? Peter Vincent (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Name: Dr. Stephen Strange
Canon: Marvel Cinematic Universe
Game Transplant: Snowblind (
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Original App: Here (a copy can also be found on Stephen's journal)
Game Summary:
Snowblind is a survival-horror game set in a post-apocalyptic town in Alaska. Characters drawn in from across the multiverse must work together to solve the mysteries of the town before time in the current "session" runs out and they are all killed, but must also contend with enforced isolation (large groups attract monsters known as anomalies), the need to constantly keep moving in order to stave off hallucinations, and the often deadly cold itself. The nanomachines that counteract the constant radiation poisoning that would otherwise kill the characters also prevent characters with powers from using them and give off their own form of poisoning that manifests as a variety of mental and physical symptoms. Characters get to know each other and coordinate their efforts mainly through communications over the game's network, so it's possible for two characters with relatively close CR to never have met face to face.
How long was your character in Game:
19 days IC; 2 months OOC (the game runs on 3:1 time)
History of Character in their Game:
Dr. Strange arrived in Norfinbury on day 187 of the "session" already in progress and quickly learned that the unwilling residents of the town had only an estimated two months remaining before the town would "eat" them. Though he was of course badly shaken by the sudden change to his location and personal situation, Stephen acclimated relatively quickly. Within his first day he breezed through the basics of the problems facing him (e.g. how to survive the climate) and jumped straight in to attempting to help figure out how they had all been brought to this place and what could be done about it, as well as began to look for ways in which to make himself of use. He named himself @beyonce on the Norfinbury network in the spirit of non-cooperation with the Administrator, and would go on to defend his choice of username for the rest of his time in Norfinbury. Who wouldn't want to be called Beyoncé?
Within that first day he met a number of people who would be important to him over the next two and a half weeks. The presence of three Avengers from a timeline alternate to his own (Tony Stark, Natasha Romanov, and Clint Barton of the Marvel 616 universe) threw Stephen off, particularly as it became clear that they were further along in their superheroing careers than him, though he connected with Tony right away on the basis of dumb humor. He also discovered (or rather, was discovered by) Claire Temple, a nurse from earlier in his own timeline who had worked at the same hospital as him, though the two had not known each other. Stephen learned right away that some of the people in Norfinbury were people he more or less knew as fictional characters (particularly the modern day Sherlock Holmes and John Watson), and that in turn some of the people in Norfinbury knew the Avengers as characters from films. He took this, too, in stride thanks to his security in the knowledge that the multiverse is infinite and anything can happen. At least, that's what he told himself to get through it. He was also told right away that he shared a face with Sherlock Holmes, to whom he took an immediate dislike over the other man's defense of the surgical capabilities of Dr. Stein, a rogue lobotomist listed as both a medical professional and as a dangerous individual in the guide provided to newcomers.
After three days of aimless wandering as he attempted to find where he was on the map compiled by the longer-term residents, Stephen ran into Dr. Watson on the evening of day 189 and was promptly mistaken for Sherlock and punched in the face (it's okay, though, John gave him a fruit cup to make up for it). Also on night 189, Stephen launched an effort to create a full census of the people in Norfinbury from the current session, both living and dead. He published the incomplete census on the network and requested public input, which he largely got. He also largely refused to address the concerns of several people who questioned the wisdom of the project, and got into an extensive argument with Dr. House when House demanded that his name be taken off the census and Stephen refused to comply.
On the morning of day 190, Davesprite posted the results of a series of experiments he and House had performed together, revealing that they'd had access to a microscope. Curious as to how the Cloak of Levitation could possibly be affected by the nanomachines responsible for nerfing everyone's abilities when it wasn't a biological creature, Stephen resolved to travel to the hospital to use the microscope to examine the cloak's threads. He set off alone on that task, though he continued to converse with both Claire and Tony in particular fairly regularly and at length, forging closer connections with two people who seemed at least more or less familiar to him.
From days 192 through 194 all the residents of Norfinbury, Stephen included, were trapped in a mysterious white maze. In this maze, Stephen encountered Davesprite, Dr. House, and Sherlock. Despite earlier awkwardness in his conversations with Davesprite (Stephen seemed to have a knack for saying just the wrong thing to him), the two were able to find some comfort from what they were fairly sure was their impending death in each other's company, and Stephen ultimately confided to Davesprite some of what he'd been through in his foray into time travel. His encounters with House and Sherlock, on the other hand, planted the seeds of a dark idea in Stephen's mind. From his conversation with House, Stephen learned that the people who came back from the dead often came back healed of major injuries and afflictions, even those sustained before their time in Norfinbury. From Sherlock, Stephen received evidence that deliberate, suicidal deaths apparently commanded a statistically higher chance of revival than accidental deaths. Though Stephen never made an actual plan to kill himself, he began to seriously consider doing so shortly after their time in the maze.
Stephen finally reached the hospital on day 197 only for House to arrive shortly after him with the intent of performing an experiment that involved locking himself in the morgue, an action known to carry a death sentence. The two examined the Cloak of Levitation together and learned that its fabric had been modified to include capillaries through which the nanomachines could travel. Stephen initially protested House's plan for his suicidal experiment, but ultimately gave in and not only allowed him to do it, but actually helped him set it up.
Wracked with guilt the next morning, Stephen traveled to meet Tony nearby, taking the microscope with him on a self-appointed mission to relocate it to the residential area for greater convenience of use. The two then had to turn right around and go back to the hospital on day 201 when they learned that House had come back to life there sans his ability to make his own decisions, and that he'd been ordered northward by an unknown person. Together, Stephen and Tony stole House's supply of Vicodin from him in order to safeguard it from the would-be thief (they would later learn it was Alfie Solomons who had intended to clean out House's supply of painkillers) before Stephen went back northward to meet with Claire.
Stephen traveled with Claire from day 201 until his death on day 206. Day 202 saw numerous injuries across Norfinbury due to supernatural events, and the pair were kept busy tending to the injured in the western part of the residential zone. On night 205 Stephen received a message from Tony revealing that Tony had kept back a bottle of Vicodin from House's stash that had technically been prescribed to Alfie, and requested that Stephen take it for safekeeping. Stephen agreed to do so, but when he and Claire set out for the next morning's travels, they were set upon by an anomaly (i.e. a monster) once they had gotten out into the open.
Seeing that he would only have a chance at running away if he were to drop the microscope, Stephen did some mental math and decided to let the creature kill him instead:
1. Dropping the microscope would mean losing it for sure, but if he died with it in his arms and revived afterward, it would still be with him.
2. If he chose to die, he had a higher chance of coming back.
3. (The tipping point): Dying would probably fix the nerve damage in his hands.
Rather than awakening in one of Norfinbury's morgues, however, Stephen awoke in Terezi's treehouse in the Meadous during the February 2017 We the Lost 4th wall event. His two weeks in the Meadous were marked by frustration over his inability to travel to other dimensions and go back to save the others even after his powers returned to him. Even more significantly, though, Stephen had his hands healed by Bertie Wooster within a few days of his arrival thanks to Bertie deliberately keeping him uninformed about the consequences Bertie would suffer once Stephen accepted the offer. Stephen will be continuing in the Meadous from the end of the 4th wall event without having returned to Norfinbury first.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Stephen's relatively brief time in Norfinbury has been a whirlwind of refusing to address his own problems while aggressively attempting to address the needs of the larger group. He came in from a canon point that immediately followed a series of highly traumatic events that took place in very quick succession; divorced from the context of what friends he had at home, Stephen did his best to bury his feelings and ignore his symptoms of PTSD (note that Stephen is not canonically indicated to suffer from PTSD; this was an extrapolation on my part based on his experiences and how a real person might be expected to react to them) as he threw himself into a series of efforts to make himself useful and fulfill his own ongoing need for meaning and purpose. Stephen actively contributed to puzzle-solving efforts, and also assigned himself several projects to better everyone's situation, namely the creation of the Norfinbury census and his ultimately fatal mission to relocate the microscope to a more trafficked area in order to make it easier for people to use it.
While two and a half weeks was not enough to make major changes to Stephen's overall personality, he has been beaten down by the experience and by what he sees as his repeated failures to protect others and to make contributions that had a significant, positive effect for the group as a whole (in particular, Stephen still feels guilt over helping Dr. House kill himself despite having reasoned that he was incapable of actually stopping House from performing the experiment on his own). Stephen had more successes than he gives himself credit for; the overall environment of Norfinbury encouraged his natural tendency to focus on and fear his own capacity for failure. Stephen's mental and emotional processes have also been impaired since his arrival in Norfinbury by his ongoing sleep deprivation due to the nightmares he suffers and frequent avoidance of sleep; on the whole he's functioning well enough for these problems not to have caught the attention of other characters in Norfinbury, most of whom also suffered from sleep deprivation for similar reasons anyhow. While the immediate pressures on Stephen will be relieved by his transfer to the Meadous, he is likely to go on suffering from insomnia and other symptoms of PTSD, as well as to temporarily continue to display various behaviors learned for the sake of survival, such as the urges to avoid large groups, to avoid being outdoors at night, and to hoard junk.
Stephen is currently in turmoil over the manner in which his hands were healed. Though he had accepted his changed circumstances in life prior to his time in Norfinbury, being without his magic as well as without the full use of his hands re-intensified his desire for healing. The failure of his death and resurrection to heal him would have forced Stephen to reaffirm his personal sense of purpose and meaning within the bounds of his disability; having instead been quite suddenly made whole in the most guilt-inducing way possible, as well as having been thrust into a context where he has no lives to save or grand heroic gestures to make, will likely throw Stephen off balance and cause him to backslide into displaying some of his more negative personality traits more prominently as he finds that the return of the use of his hands no longer fulfills those needs for purpose and meaning the way he once expected it would.
How did they change from their canon physically (Please explain what caused it to happen?):
Stephen has lost some weight due to the malnutrition common in snowbos, though his stint in Norfinbury was short enough that he is still within the bounds of a healthy weight for his build. He suffered minor electrical burns to his hands during an encounter with an unusual anomaly that also left him with permanent, sporadic numbness in one side of his face, though it does not affect his facial movements enough to be noticed by casual observers. His grief beard has returned due to him not having shaved in four and a half weeks (including his time in the Meadous). Most significantly, Stephen's hands are healed to their pre-accident state thanks to Bertie.
Powers:
Stephen's powers and the powers of his Cloak of Levitation, nerfed in Norfinbury, have returned over the course of his two weeks in the Meadous apart from the limitations put on them by the nature of Zephyr's world. His body and his Cloak still contain the nanomachines that constrained their abilities, but without the town's power supply those nanomachines ceased to function about a week into the 4th wall event.
The Cloak of Levitation, an animate relic that behaves like a living creature, will return to full power. At full power, the Cloak is capable of both independent flight and providing Stephen with the power of flight when he is wearing it (its flight speed is relatively low, comparable to a bird rather than to a plane). While the two share a bond that allows them to work together without particular conscious thought, the Cloak is capable of making independent choices and has in the past dragged Stephen about against his will in situations where it decided it knew better than him what he should be doing. The Cloak is also sturdy and fast enough to actively block most attacks, including attacks with bladed weapons, and can roughly manipulate objects by wrapping its folds around them. When not being worn by Stephen, the Cloak habitually hangs in midair as though on the shoulders of an invisible person. When on Stephen's shoulders, it often simply hangs and lets itself look as though it's inanimate.
Stephen himself will regain his canonical powers of dimensional manipulation, i.e. magic. He will be able to summon shields and weapons made of golden energy using energy drawn from other dimensions (presumably the godlings' dimensions that share walls with the the Meadous as noted in this FAQ thread), though he's more adept at making shields than at making weapons. He will also regain his ability to project his astral form out of his physical body in order to traverse the astral plane within the Meadous, which includes the ability to choose whether to go about unseen or to project a spectral form visible on the material plane. While on the astral plane he can travel through solid objects (indeed, would struggle to interact with physical objects if he tried to do so), though he will of course be unable to travel through the Meadous' walls or beyond the "cap" on the sky beyond the moon on the astral plane or by any other means. He will also have the ability to use his sling ring to open portals between any points within the Meadous he can visualize; the sling ring's usual power to open portals to other dimensions will not be regained. Stephen will also find himself currently unable to travel to the Mirror Dimension, usually a fairly simple matter, as the Meadous does not currently possess a Mirror Dimension alongside its material and astral plans. He will also continue to lack the power to manipulate time, as he would need the Eye of Agamotto in order to do so and he left it back in Nepal.
Given time to practice and books to study, Stephen could continue to improve upon his magical abilities. In future it may be possible for him to gain additional abilities exhibited by other sorcerers in the Marvel Cinematic Universe as well as by the version of Dr. Strange who appears in the Marvel 616 universe, but doing so would require significant study and practice and a good faith effort will be made on my part to avoid having Stephen progress too quickly in his independent studies (this is assuming that the highly specific, often rare or one-of-a-kind books he would need would even be available to him). Any plans to have Stephen gain additional powers in this fashion will be run by the mods to verify their viability within the setting prior to implementation.
Possessions:
- Equipment and clothing brought from home:
- Blue long-sleeved undershirt
- Blue knee-length tabard
- Intense belt/cummerbund situation (Seems to be one big belt with several thinner belts attached)
- Blue trousers
- Boots covered in pointless straps (with hidden zippers)
- An expensive watch with a smashed face (non-functional); an inscription on the reverse reads "Time will tell how much I love you - Christine"
- Slimline wallet with a driver's license and a couple of credit cards in his own name, plus a very small amount of cash in a mixture of American dollars and Nepalese rupees.
- Cloak of Levitation: an animate red cloak made of at least two layers of heavy, embroidered fabric that chose him as its owner and actively protects him.
- Sling ring: designed to be worn on two fingers; allows the user to generate magical portals.
- Found in Norfinbury:
- Notebook
- Pillowcase
- Dry erase marker
- Shampoo
- Shirt ("I <3 London")
- Pen
- Handkerchief
- Stickers (in the shape of cats)
- Diary (loopy handwriting about the day-to-day goings-on of cats)
- Black SD card (blank)
- Chapstick (partially used)
- Comb
- Tupperware (one medium container)
- One of the Ancient One's teacups
- Handkerchief
- Curtain tieback (a short, tasseled rope)
- Tea (one bag of black tea)
- Amoxicillin (20 tablets of 500mg antibiotics)
- Anti-itch cream
- Scrubs (blue, shirt and trousers)
- Hand sanitizer (1 bottle, partially used)
- Stethoscope
- Black paint
- Hand towel
- Scented oils (3 small bottles):
- Mint
- Lavender
- Ginger
- Compound microscope with several glass slides
- Medication taken from the pharmacy with the intent of delivering it to its owners:
- One month's worth of seizure medication, prescribed to Brian Thomas
- One month's worth of lithium, prescribed to Ginger Hale
- One month's worth of Haloperidol, prescribed to Ginger Hale
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Stephen meets Tony Stark
Sample Two: Stephen and House examine the Cloak of Levitation, after which House convinces Stephen to help him with his suicidal morgue experiment
Sample Three: Stephen and Claire can't sleep, so they talk about their nightmares
Notes:
